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Siege decks are weak against Beatdown decks, but strong against Control decks. These decks require a lot skill to play, as they require you to anticipate your opponent's move. These buildings attack from your side of the map and force your opponent's units to your side of the map to defend, while you defend your offensive buildings so that they can keep doing damage to your opponent's tower. Siege: Siege archetypes are based around a strong offensive building win condition, such as, Mortar or X-Bow.Control decks are weak against Siege decks but have an advantage against Beatdown decks. These decks spend less elixir to counter huge pushes and chip away at the opponent's tower until it is destroyed. Control decks have a strong defense, which usually includes defensive buildings, such as Cannon, Tesla, and Inferno Tower. Control: Control decks are defensive decks that fight from your side of the map.Beatdown decks are weak against Control decks but have an advantage against Siege decks. These decks start by building up a positive elixir advantage and build a huge push to attack the opponent's tower. They have a tanky win condition, such as a Golem, or Giant with high damage troops for backup. Beatdown: Beatdown decks focus on overpowering your opponent's tower through strength.Some deck archetypes are as follows: X Research source There are many deck archetypes, but the three main ones are Beatdown, Control, and Siege. Each archetype has it's own strengths and weaknesses. Your deck archetype should complement your win condition and anticipate what your opponent may use to counter it.
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They type of deck you create is called your deck archetype. Each player makes a deck of 8 cards prior to each battle.